// simple toon fragment shader
// www.lighthouse3d.com

varying vec3 normal, lightDir;

void main()
{
	//float intensity;
	//vec3 n;
	//vec4 color;

	//n = normalize(normal);
	//intensity = max(dot(lightDir,n),0.0); 

	//if (intensity > 0.98)
	//	color = vec4(0.8,0.8,0.8,1.0);
	//else if (intensity > 0.5)
	//	color = vec4(0.4,0.4,0.8,1.0);	
	//else if (intensity > 0.25)
	//	color = vec4(0.2,0.2,0.4,1.0);
	//else
	//	color = vec4(0.1,0.1,0.1,1.0);		
		
	gl_FragColor = vec4(normal.x,normal.y,normal.z,1.0);	
	//gl_FragColor = color;
}
